OF GIANTSExplore the game ↗
March of Giants
Principal UI Technical Artist. A 4v4 war MOBA from Ubisoft.
CREATIVE GOODS / UI TECHNICAL ART
I’m a UI technical artist with a love for games, art and motion.
I bring creative ideas to life through interactive systems, animation and a little experimentation.

01 / SELECTED GOODS
Games, identities and digital experiences.
A collection of projects through the years.
Principal UI Technical Artist. A 4v4 war MOBA from Ubisoft.
Recreating vintage logos.
Flash and Unity games for Armor Games. Art, animation and UI.
Mobile game. Art, animation and UI.
Wi-Fi login portal for bus passengers.
Website design and development.
Website design and development.
Mobile game. Art, animation and UI.
Website and content management system.
Flash game. Art, animation and UI.
Flash game. Art, animation and UI.
Flash game. Art, animation and UI.
Winner of Bivouac Urbain 2009, created in 36 hours. Art, animation and interfaces.
Flash game created at Odd1 / Tribal Nova. Art, animation and UI.
Flash game created at Odd1 / Tribal Nova. Art, animation and UI.
Flash game created at Odd1 / Tribal Nova. Art, animation and UI.
Flash game created at Odd1 / Tribal Nova. Art, animation and UI.
An intranet for tracking customer and employee orders and generating reports. HTML, CSS, PHP and MySQL.
Creation and maintenance of the Lanaudière media library.
Computer training for seniors and technical support at special events.
Creation and maintenance of the Lanaudière regional portal.
A CLOSER LOOK
Interfaces, environments and visual systems.
Selected presentation boards from my archive.
02 / THE CRAFT
I enjoy the space where visual design
becomes something you can interact with.
UI technical art, UI systems and implementation, UI/UX design, shaders and materials.
2D and 3D art, animation, visual identity and the details that give a project its character.
Programming, scripting and web design. Building the connections between an idea and its execution.
03 / IN MOTION
Art, animation and interface work.
The demo reel.
04 / THE JOURNEY
From web and independent games
to technical art at Ubisoft Montréal.
Current project: March of Giants. UI technical art.
Creating and selling products inspired by Québec popular culture.
Creating and integrating graphical assets, including work on BunkerSim. Steam Greenlight and Kickstarter presentations, promotional materials for PAX East and GDC, and promotional video editing.
Co-founding the studio, managing projects and client communication, and leading the art direction of most projects while adapting to new technologies.
Producing and integrating characters, animation and interfaces from game concepts and design documents.
Developing the company intranet and creating print and digital advertising, websites and corporate identities.
Creating the regional portal and heritage websites in Lanaudière through Canadian digital collections grants.
EDUCATION
Centre NAD
2003 · 3D animation & visual effects
Cégep de Joliette
2001 · Social sciences, individual studies
05 / SAY HELLO · こんにちは